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MOTIONplay

Movement-Driven Experiences

.in depth
Player inside a neon, motion-reactive floor game.

Immersive, motion-reactive activations that pull people in, boost dwell time and create moments audiences actively engage with. Sensors, body-tracking, projection and full-immersion VR/AR turn every movement into part of the experience.

when to use

MOTIONplay turns audiences from observers into participants - stepping into a projected world, triggering content with a gesture, or competing through full-body tracking. The kind of moments people replay, share and remember.

what it enables

Depth cameras, infrared tracking, custom projection, responsive lighting, haptics, motion platforms and full-immersion VR combine into installations that react instantly to the body - engineered for responsiveness, reliability and real audiences.

Projection-mapped trainer glowing vividly in a darkened space.

MOTIONplay unlocks engagement that happens when people feel physically part of the story - full-body tracking, motion platforms and immersive VR turning movement into connection.

ASICS, "Feel the Comfort"

A tactile Comfort Pod led into a 3D endless-runner controlled by jumping, dodging and lane-switching - high dwell time, repeat plays and product trial woven into the flow.

Kentucky Derby Museum

Riders Up 2.0 rebuilt a beloved exhibit into a five-player, motion-platform race on lifelike horses spanning eras of Derby history - built for daily use and long-term durability.

Limitless with Chris Hemsworth

VR, full-body presence and live biometric monitoring combined into a simulation convincing enough to trigger real physiological stress responses.

Red Bull Ampol Racing

Fans took a full-speed VR hot lap of Mount Panorama - spatial audio, cockpit vibration and a branded garage environment before the headset even went on.

MOTIONplay turns any space into a reactive environment - and audiences into active participants in the story.

.selected work
Participant walking a plank in a full-motion VR simulation for Disney+ Limitless.
01

Full-motion VR simulation for Disney+ Limitless - full-body tracking, drone-scanned city and live biometrics to push Chris Hemsworth to the edge.

Children riding lifelike horse mounts in the Kentucky Derby motion-platform racing game.
02

Multiplayer motion-platform racing game for the Kentucky Derby Museum - lifelike mounts, era-based tracks and accessibility-first design.

Two fans in VR racing seats taking a hot-lap for Red Bull Ampol Racing.
03

Full-throttle VR hot-lap for Red Bull Ampol Racing - hyper-real Bathurst build with cockpit vibration, spatial audio and nationwide deployment.

Visitor playing a motion-tracked ASICS endless-runner game on a large screen.
04

Motion-tracked endless-runner game and modular Comfort Pod for ASICS - digital play meets real-world product trial in a UK-wide activation.

.see also
.say hello

Got an idea? Let’s bring it to life with SCREENplay, MOTIONplay or SMARTplay.

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